T: Any list of Magic‘s classic lands wouldn’t be complete without Mark Poole’s Beta Island. Let’s set sail on a trip across the seas of the Multiverse, and yet somehow still be able to attack our opponents who live in the Mountains anyway! Each Island has its own unique history, culture, and interpretation of what constitutes good graphic design. T: We’ll also, of course, be evaluating each Island based on its strategic value and keying you in on some interesting facts about its inhabitants. Consider this your door into Island hipsterdom. Everyone knows those are sweet, but what we’re trying to do is give you the scoop on some Islands that aren’t really mainstream yet. K: Oh, and no, we won’t be doing any full art lands, because that would be an unfair advantage. Jesse T: This is gonna be easy! Shuffle up a dozen full art lands and call it a day! If you’re looking to take either your competitive deck building or your flavor expertise to the next level, considering sleeving up a whole atoll of one of these. Everyone knows that unmatched lands are for filthy casual players. Broken! Today we’re going to walk you through some of the best basic Islands. And you can even play more than 4 of them in a deck. Jesse K: Routinely referred to as “the best card in the game”, basic Island lets you cast Time Walks and Ancestral Recalls in Vintage, dodges Wastelands and Chalices of the Void in Legacy, and in Modern is just about the cheapest mana base you can find while still being competitive.
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